Hello ladies and gents this the Vintage Gamer telling you the story of
SONIC THE HEDGEHOG
If you are a fan of Sonic the Hedgehog, then you should know the origin story of the character. And, if you don’t, don’t worry, as original game designer Hirokazu Yasuhara and character designer Naoto Oshima just revealed the back story of the popular character at the Game Developers Conference (GDC) on Wednesday, according to Eurogamer.
Oshima, who now works at Arzest Corporation, was responsible for Sonic’s visual design. Yasuhara, now at Unity Technologies Japan, worked on Sonic the Hedgehog’s maps and game design.
During the event, Oshima talked about the thought processes that went into designing the iconic blue hedgehog. Yasuhara, on the other hand, walked through the game’s original backstory. The talks also revealed that the blue hedgehog was mainly created to match the Sega logo.
According to the executives, Sonic the Hedgehog was primarily created to give Sega a mascot that could take on Nintendo’s Mario and NES. In the early 90s, Sega and Nintendo were battling for supremacy in the video games category. Though at the time Sega had characters like Alex Kidd and Flicky, they were not competitive enough for Nintendo’s offerings.
According to Yasuhara, Sega at that time did not give much importance to the characters. However, the company realized the importance of characters after Sega’s Mega Drive/Genesis. Then, the gaming company wanted a character that could represent it, be iconic and have a long lifespan.
It was then that the team finally settled on a hedgehog mascot because of its form factor that it could curl up into a ball, roll around and do damage. The gaming company, however, did test other ideas like an armadillo, porcupine, dog and “an old guy with a mustache.”
At the time when all these discussions were going on internally, Oshima went to New York City with the sketches. There he carried the sketches to Central Park in Manhattan, surveying random people as to which concept they liked the most. “The hedgehog was the most popular,” Oshima said. “People pointed at it and liked it. Second was Eggman. Third was the dog.”
The next stage then was to work on Sonic’s appearance. The team wanted a character that could be made with simple lines, something so simple that even kids could draw it. After the design, a list of keywords was made that would describe the company. ‘”Cool” was given the main thrust, and the same was also conveyed through Sonic’s facial animations in the final game.
“‘Cool’ can be something that’s more on the surface, visual or expressive, or just cool character design…but that wasn’t the cool that we were looking for,” said Oshima. The team instead wanted a character that would look cool because of its attitude.
Oshima, at the time, was also fascinated with the “Nose art,” which is the cartoon-type art drawn on the front of the fighter planes. According to the designers, the classic Sonic emblem was originally the “nose art” on the plane in the story. Also, the fact that Sega wanted to create a character with a Western appeal, encouraged the team to write a history for Sonic with an American influence.
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