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Destiny 2’s first Fortnite-style live event was slow and underwhelming, but it’s a solid start.
Destiny 2’s first ever Fortnite-style live event just wrapped earlier today, and it was unfortunately not quite what some players were expecting. Instead of something monumental and game-changing for a key part of the game world, it was more of a slow burn alternative to a standard video game cutscene. And instead of delivering a strong narrative pay off on a season’s worth of otherwise dull and repetitive activity, the Almighty event ended without any meaningful change in direction or surprising new development.
For the last three months, developer Bungie has been building up a clash between the Destiny world’s artificial intelligence supercomputer Rasputin and a large planet-destroying ship called the Almighty. All of this past season’s activities have revolved around communicating with the AI character, a largely mysterious fixture in Destiny lore before this season, and doing a series of rehashed game modes and resource collecting in service of an eventual showdown between Rasputin and the Almighty. Over the last month, players were asked to participate in a mind-numbing number of public event activities to unlock an old Destiny 1 weapon and a brief story mission, with the promise of more to come at season’s end.
Some players expected the Almighty to actually crash into the game’s Tower social hub. Others expected a cutscene or perhaps some form of real-time space battle that would destroy or in some substantial way change the Tower. What we actually got was a severely understated form of the latter in which the image of the Almighty changed in excruciatingly slow fashion with new animations and, eventually, a brief scene of its destruction and crash landing. Yet the whole execution felt a bit slapdash and underwhelming.
The event got off to a bumpy start when, at the scheduled 1PM ET start time, nothing appeared to happen. The delay, whether intentional or not, lasted for more than 20 minutes, but it did give players ample time to load into the Tower and to join in with any other collaborative antics other players were engaging in.
In my instance, a row of well-decorated Guardians laid down holographic staffs as if to make a last line of defense by using the “None Shall Pass” emote, a reference to Gandalf’s legendary line when facing down the Balrog in The Lord of the Rings.
I hope you liked this post and as always have a chilled day from the Viking.
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